11:32 AM, 28 Aug 2008
by dave bauer
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My ideas and interests by Wordle [wordle.net]
Image from Wordle
10:55 AM, 25 Jun 2008
by dave bauer
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Extracting the contents of a .deb debian package [vijayk.blogspot.com]
dpkg-deb -x debian-file target-directory
09:13 AM, 25 Jun 2008
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SVN 1.5 Coming Soon, With Super Branches [blog.red-bean.com]
09:59 AM, 15 Jun 2008
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Programmer Insecurity [blog.red-bean.com]
There are many contributors who, for whatever reason, may attempt to contribute a huge chunk of code, fully formed, as if there was no history to the development. That is, instead of building up their code in the open and comitting their code often, they work alone for months or years and suddenly this new feature appears.
Unfortunately, it is not very often that this is good news. First, anything that huge is bound to have bugs, especially if it hasn't been tested in a variety of situations. Second, by working alone, the developer has not taken advantage of the experience of the development community. Code review, and advice of other programmers is very valuable.
The author over at iBanjo suggests this is due to insecurity. That is, some programmers are afaid to share their code for fear of critcism. For the good of the project and development community programmers should work to overcome this fear. If you are afraid your code is not up to the standards of the community, there is much less chance your contributions will be accepted if you haven't taken any advice from other developers.
Another intesting point in the post is that distributed version control can actually make this worse. It affords working alone much more than CVS or SVN. A programmer can very easily fool themselves into thinking they are working with a community by developing their code all alone, and then contributing a huge patch back because the tools support this type of contribution.
I hope I don't make these mistakes too often. All along as I have learned I have sought out advice and ideas from other programmers. I know I don't have all the ideas, and more often than not, an extra pair of eyes will see a problem in a different way, and help point me in the right direction.
09:42 AM, 15 Jun 2008
by dave bauer
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Unit Testing is not Really About Tests [michaelfeathers.typepad.com]
To write effective tests, you need to make sure each unit of code only does one thing, and it does it clearly without unexpected side effects. This gives you a chance to reflect on the intentions of the code. Very often, while trying to understand how to write a goode test, you can discover a way to improve the code. Almost every time I write a test I find a way to improve the code while I am at it.
Catching bugs is an added value of unit testing. The real value comes from thinking and reflecting on your code.
09:00 AM, 15 Jun 2008
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First I installed some stuff
apt-get install mzscheme
apt-get install quack-el
Then I added this to .emacs
;; Start up SchemeThe code fragment borrowed from http://jeffcjensen.net/scheme/_emacs
(add-to-list 'load-path "/usr/share/emacs/site-lisp/quack-el")
(setq scheme-program "mzscheme")
(global-set-key [(f5)]
'(lambda ()
(interactive)
(require 'quack)
(run-scheme scheme-program)))
That link has quite a bit for scheme customization for emacs but I am not sure I will need it that much yet.
I picked mzscheme because I can apt-get install it and the .emacs I borrowed from seems to have some support for it.
09:22 AM, 02 Jan 2008
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Reloading Programs [www.paulgraham.com]
To be productive a programmer needs to have the program in their head. This is why distractions of any length, require a 30 minute reload before a progrmamer can be productive again.
This is not exactly 100% true, but programmers like to exaggerate like it was. It is often true, and its certainly true a mind numbing meeting will cause a distruption for sure. Of course, email, news feeds, and looking out the window can do that too if you are not disciplined.
There are ways to work around this. I always take notes if I have to stop someting. Suspend to disk or "sleep" mode on your computer is also a wonderful thing. Keep all the tabs in firefox open, emacs, etc and your code is there waiting for you when you get back. I usually type in some comments to get me started when I get back. I also write everything down in a notebook. This has two purposes. I can always read the actual notebook if I need two, but more importantly, writing someting down stores it in a memory location that is easier to retrieve.
Of course, with most modern systems, its impossible to have the entire system in your head. Mostly you'll have a high level view of the major subsystems, plus a more detailed view of the particular code you are working on. This happene to me recently when I needed to explore the security code for OpenACS. It works fine but there are subtle things that can affect the user experience. It took about a day to poke around in the code, read it, read it again, add some debugging statements, change someting, break it, fix it, notice the fix actually broke someting else, and fix it again. Eventually these activities can help build a model of the code in your head.
Another more systematic way to do this is to write tests. If you write tests as you design an build a system, it will help you get a better, clearer picture of what you are building while you are builiding it. Of course, nothing is better than a test to gain understanding of a bug or unfamiliar code.
04:28 PM, 27 Aug 2007
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Another good article I found is Reading Smalltalk which tries to show how to read Smalltalk code, compared to Java or C++.
08:09 AM, 18 Feb 2007
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What I am talking about is what it means to be an engineer's engineer. A serious engineer. I so clearly remember him telling me hat engineering was the highest level of importance you could reach in the world, that someone could make electrical evices that do someting good for people takes society to a new level. He told me that as an engineer, you can change your world and change the was of life for lots and lots of people.
09:25 PM, 18 Dec 2006
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I wish this had been more clearly explained, I would have gotten it right away!
(define (factorial n)In this first example the last thing that happens is a call to the * function, so it results in a recursive process.
(if (= n 1)
1
(* n (factorial (-n 1)))))
(define (factorial n)
(define inter product counter)
(if (> counter n)
product
(iter (* counter product)
(+ counter 1))))
(iter 1 1))
The second example has the recursive procedure defined inside the factorial procedure.
09:05 PM, 26 Nov 2006
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The Roots of Lisp [paulgraham.com]
I am quite surpised I have never seen a link to this article. I must have missed it. It really explains the power and the simplicity of the math behind Lisp. Basically the entire language of Lisp is written in itself using a few primitives and a few more functions.
I found this article poking around Paul Graham's site looking for the online version of On Lisp, which I thought I would read to expand my learning. I think this short paper gave me enough to think about for a while.
03:09 PM, 25 Nov 2006
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Shoot yourself in the foot more effectively with Lisp and Smalltalk [onsmalltalk.com]
This ties into the maze of twisty abstractions idea. It is definitely the case that some of the historical design issues of ACS 4 (the predecessor to OpenACS 4 and 5) were due to a dangerous amount of a little knowledge. Powerful tools can be used effectively or ineffectively, just like any tools. I guess the more power, the more effective or ineffectively they can be used.
07:18 PM, 19 Nov 2006
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TODO: Find some real-world code to talk about?
11:12 PM, 16 Nov 2006
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Behavior Driven Development, the next step [blog.daveastels.com]
Blog Post http://blog.daveastels.com/articles/2005/07/05/a-new-look-at-test-driven-development
( related PDF http://blog.daveastels.com/files/BDD_Intro.pdf ) and a video from Google http://video.google.com/videoplay?docid=8135690990081075324
and the Behavior Driven Development Wiki http://behaviour-driven.org/
02:25 PM, 16 Oct 2006
by dave bauer
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Functional Programming for the Rest of Us [www.defmacro.org]
This arcticle is the first time I have understood what a function is. That's pretty important in doing functional programming. Without understanding the nature of functions (as defined in functional languages) you will never "get it". Now I have it.
The basic idea is this, a function always returns the same return value for the same arguments. It can't do anything else, or its not a function. Simple, and elegant. The article goes on to explain how you can possibly accomplish anything built on this simple foundation. Its good. Go read it.
I remember now that the Berkeley computer science lectures I linked to also explain a function in this way. That is, its always returns the same thing when given the same arguments with no side effects. This was buried inside the rest of a lecture, and I did not understand it in the whole context of what was going on. I am glad I found this article. I found it in a thread asking about the explanation of continuations on a Squeak mailing list.
02:37 PM, 15 Oct 2006
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Smalltalk for Everyone Else [www.onlamp.com]
08:02 AM, 05 Oct 2006
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I really need to write down my process of writing tests during development of a new API to share with the rest of the OpenACS community. Like writing the tests themselves, I am sure explaining the process will lead to better understanding of the process, and most likely show room for improvement.
Sometimes, the itention of code is so clear, you don't even need a test, just reading it, you can intuitively understand weakness in the API and work around it. That probably doesn't justify writing a test, because its much easier to reproduce conditions with an automated test than by hand and I haven't met a test I have only run once yet.
Of course, really using the code to get a job done is the best way to learn about it. Writing a test is a quick way to give your code a job to do.
09:16 PM, 27 Aug 2006
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SICP 2006 [webcast.berkeley.edu]
Signifigantly, they approach the material in a little different way, and order than the classic lectures available online http://www.swiss.ai.mit.edu/classes/6.001/abelson-sussman-lectures/
It seems like the lectures given by the authors in 1986 follow the development of the book itself pretty closely. I was getting stuck on one part of the book, and not surprisingly they skip that part and come back to it, in the Berkeley lectures.
The push up first-order functions much earlier in the course, and I was able to "get" it right away. I am sure there is much more to understand, and I will keep listening and learning.
09:11 PM, 27 Aug 2006
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08:26 PM, 22 May 2006
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Head First Design Patterns [www.amazon.com]
They do a good job of stressing extracting patterns from code as it eveolves, rather than designing patterns in before they are needed.
I am a little lost because I don't really write object oriented code, and never have used Java. One trick I am trying is rewriting the examples in Squeak (Smalltalk). An interesting consequence of this is the greater simplicity of the examples in Smalltalk, since you can leave out all the type definitions, as well as the simpler ways to define classes etc.
The next step I am taking is to conver the examples to the XOTcl object oriented extension to Tcl. Most of my code is in Tcl embedded in AOLserver for OpenACS, and there is growing interest in using XOTcl to improve code organization in OpenACS.
10:09 AM, 19 Apr 2006
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MVC, beyond the scaffold [blog.amber.org]
I am certainly not singling out any one toolkit, I think that most descriptions of MVC describe the single model per controller example, and it really doesn't show you how to really use MVC.
David Heinemeier Hansson has said before that scaffolding is fun, but you will need to customize whatever automatically generated code comes out of it.
08:35 PM, 17 Apr 2006
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Courier
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ZapfDingbats>
08:37 AM, 12 Mar 2006
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Don't forget the fundamentals, or learn them if you never did [headrush.typepad.com]
This is another simple idea that I often overlook. At least it validates my idea that I should learn more of the fundamentals of computer science to become a better programmer.
The article also stresses revisiting the fundamentals after awhile. This can bring new insights as you apply everything else you have learned back into understanding how the fundamentals apply.
03:38 PM, 05 Mar 2006
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Design for Testability [silkandspinach.net]
In many places within OpenACS its almost impossible to write a test that works on just one procedure. Often you have to build up a huge amount of data before you can test anything. Developers have found there are places in OpenACS that are difficult to extend without irrecovably forking and getting oneself into a maintenance nightmare.
I suggest that the places that are hard to test, or to modify/maintain are the same code. This idea is pretty apparent once you try to write a test.
The magic comes when you refactor the code to make it easier to test. Seems that easier to test is also easier to debug and use. This is where test-driver design comes in of course. Whether you write the tests right before or during design of your API really doesn't matter as much as the learning that comes from noticing your API is horribly difficult to write a test for. When you are not yet committed to thousands of lines of code relying on your API, refactoring for testability is low risk, and no problem.
I also ran across the closely related two radical ideas of Agile
1. it's okay - indeed, it's better - to "re-design" the code so that testing is easier;
2. the changes for testability are now part of the system under test, and will be shipped to the user.
Amazingly simple, but also revolutionary to many programmers, including myself.
03:27 PM, 05 Mar 2006
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This reminds me what I am always say about learing and keeping the wonder and curiousity you had when you were 5 years old. Wonder and curiousity, (desire to learn, whatever you call it) is essential to passion, and to doing great things. Let's not forget that teaching and sharing what you have learned with others is another great way to keep learning.
12:04 PM, 10 Feb 2006
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He says designing a toolkit, where the outcome is uncertain, that is, you don't know what software will be built with it, is risky. He says done well, a toolkit is more flexible is building multiple system, but done poorly makes it diffifult to build anything.
This makes alot of sense, and is pretty obvious. I hope he has advice on how to design a toolkit well. I am feeling OpenACS suffers from the problem of poor toolkit design. It sometimes gets in the way of what you want to do with it. A good toolkit point the way to your solution when you know what result you want.
12:23 PM, 31 Jan 2006
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SICP is for training computer scientists, while HTDP is for training good programmers.
So if you just want to implmenet new versions of the software we already have, in a new lanaguage HTDP will help you produce better, easier to maintain code. If you want to change the world, and create something new, you need SICP.
11:17 AM, 03 Jan 2006
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Beyond SICP, other options for the first course in CS [lambda-the-ultimate.org]
I have just started SICP and I agree with this critique. Probably most of all what I need to learn is when to apply a certain technique and how to anaylyze a program structure to know what techniques are being used and how to improve it.
Another critique of SICP is the specific domain knowledge required to understand the programs, especially mathematical concepts. One of the first examples, and exercises focuses on testing is a number is prime. The forumla and algorithm for this is introduced, but it seems it is assumed the reader understands this from prior math courses. This can make the learning frustrating as you end up focusing on understanding the math instead of the program.
It probably is important for a programmer to understand this math, but its hard to aquire it in this context. The critique shows a table of the concepts taught and the examples used to teach them comparing SICP to HTDP and its striking how the examples in SICP are of interest only to the most dedicated computer scientist who wishes to understand the deepest concepts of the art, where HTDP examples seem much more fun, and approachable.
I still will stick with SICP, but I am also going to look at HTDP in parallel. I am intersted in the funadmentals of programming langauges and how they are built, even if it isn't directly applicable to my programming work. I also am interested in learning about learning, and the different ways the programming fundamentals can be learned.
10:40 AM, 23 Dec 2005
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My understanding is that computer science is the theory of how computers are used to build things, while software engineering focuses on actually delivering working software to users.
The ACM paper has a couple of ways to describe the programs. Fist is "Knowledge Area"
I have interpreted their table to give an idea of what is included as a major topic in each area. See the paper for the full details.
| Knowledge Area | CS | SE |
| Programming Fundamentals | very important | most important |
| Algorithms and Complexity/td> | most important | very important |
| Programming Langauges | very important | slightly important |
| Human Computer Interaction | important | very important |
| Database Theory | very important/td> | very important |
| Database Practice | important | important | Legal/Professional/Ethics/Society | very important | very important |
| Analysis of Technical Requirements | very important/td> | very important |
| Software Modeling and Analysis | slightly important | most important |
| Engineering Foundations and Economics for Software | not important | very important | Software Design | very important | most important |
| Software Verification and Validation | slightly important | most important |
| Software Evolution(maintenance) | slightly important | very important |
| Software Process | slightly important | important |
| Software Quality | slightly important | very important |
That covers most of the major areas. I'll be thinking about how these concepts tie into what I have learned and what I can learn building software.
01:08 PM, 16 Dec 2005
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01:03 PM, 16 Dec 2005
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I am using this weblog category to document this process in case I ever decide to take what I have learned and apply it toward a degree. There are schools like Empire State College that grant credit for documented learning. Documenting the learning process should also help me reflect and learn what I have learned.
I feel that I have quite a bit of computer science type knowledge already through my open source volunteer programming, and consulting projects. The idea is to figure out what parts I have learned and where I can learn more.
12:59 PM, 16 Dec 2005
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Guidelines for writing unit tests [groups.yahoo.com]
I've used these rules with a large number of teams. They encourage good
design and rapid feedback and they seem to help teams avoid a lot of
trouble.---
A test is not a unit test if:1) It talks to the database
2) It communicates across the network
3) It touches the file system
4) It can't run correctly at the same time as any of your other unit tests
5) You have to do special things to your environment (such as editing
config files) to run it.Tests that do things things aren't bad. Often they are worth writing,
and they can be written in a unit test harness. However, it is
important to be able to separate them from true unit tests so that we
can keep a set of tests that we can run fast whenever we make our changes.
Michael Feathers
www.objectmentor.com
I think these rules are great and really help you think about what level you are testing at. I am having trouble imagining how to write tests for OpenACS code. Most of my tests handle OpenACS objects where are always stored in a database without any Tcl level persistance. I will have to think about how interfaces to procedures in OpenACS can be tested in isolation from the database.
Credit to James Shore for the reference to these guidelines. His weblog is full of great down-to-earth advice on test driven development, extreme programming, and agile processes. Real examples that help you understand what these concepts mean in practice. I will be returning to think about more of this writings soon.
02:37 PM, 01 Dec 2005
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Making Happy Users (or Developers) [headrush.typepad.com]
The most relevant part to me was "An API design which exposes the highest-level interface rather than a huge pile of lower-level calls (which could make it way too easy, for example, to call the right things in the wrong order), and whose methods/operations are named well! Half the reason our books sell so well is simply because some of the Java API designers used names that practically beg you to do the wrong thing."
I can say OpenACS APIs could use some work in this regard. I have been trying to create better high level APIs for many of the most important functions, but I think getting it right, and making it obvious the correct way to use the APIs including combining them to create software, is very important. APIs clearly need to be designed to be put together as building blocks, not in isolation. I'll have to think about this some more whenever I work on the OpenACS code.
09:52 PM, 19 Oct 2005
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The future of search, end of hierarchy? [www.microcontentnews.com]
Well, really I have been thinking about it since I have had to organize large amounts of email. When I started filing things in folders, it was a pain to find something. Once I saw gmail, I adapted that model to my IMAP email with mutt. Now I have everything in my inbox, over 3000 items now, and search. It is still working fine. Maybe its not the best solution but it works for me.
Adapting these ideas to content management, organziation, and findability of web site data, I have been using search, combined with categorization, and other metadata filtering of search results. I think this is a good way to go, but the trick is figuring out what metadata is useful, and how to present it in the user interface.
09:04 AM, 29 Jun 2005
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I still haven't figured out how Agile can support integration of a huge application from all the pieces. It seems risky to design one feature in the first iteration, and expect somehow that the interaction for the users will integrate with the whole application, and not change dramatically. I think changing interfaces is a huge training and probably morale problem, even if the changes are improvements. So this is a place where I think ID really has the advantage. I know there is still more to learn.
01:34 AM, 03 Jun 2005
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Constrast this to Agile development, often used in custom software development, works directly with the people who will end up using the software. I think the idea is to give these people exactly the software they need.
01:01 AM, 03 Jun 2005
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When you are developing software as a product, you don't know who will buy it, so you need to come up with some ideas to develop towards. With customer for-hire software projects, the customers are the people who will end up using the software. I think the idea of an expert who has good suggestions for how people will interact with a system to get their jobs done is great, but I am not so sure this expert should be all alone, designing without the people who use the system, or the people who will build it.
12:33 AM, 03 Jun 2005
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How Does Strategy By Design Relate to Agile? [pf.fastcompany.com]
It's a process of enlightened trial and error: Observe the world, identify patterns of behavior, generate ideas, get feedback, repeat the process, and keep refining until you're ready to bring the thing to market.Product design doesn't map one-to-one with Agile software development, but I can see parallels. I especially like the idea of "elightened trial and error." One place that Agile software development differs from the ideas in the article is the concept of prototype. A prototype is a quick design experiement to stimulate the imagination and get more ideas. With Agile development, the idea of throwing away the steps of iteration is gone. You plan to keep the results of every iteration and build on it. So each step is complete as it can be, as a part of a whole.
12:27 AM, 03 Jun 2005
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09:28 PM, 01 Jun 2005
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10:48 PM, 23 May 2005
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Would a computer say you have "about $500" in your checking account?
If you look at MS Outlook you can see where imprecision can actually enhance understanding. When you sort your emails it sorts them by date as Today, Yesterday, Last Week. Some weblog software will state the post time as "3 hours ago" or "5 minutes ago" instead of the exact timestamp. Of course timestamps are meaningless in a global environment with time zones anyway. 3 hours ago is more informative. Of course, a human brain can gague relative time measurements like that easily. I am not sure I want my bank to be imprecise about my balance, but the basic idea of using human language is a good one.
04:04 AM, 21 May 2005
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I think the basic ideas behind interaction design are very important, and the balance between code and design is very important. The speed of code and design in dependent on the team doing the coding, the team doing the design, the communication between them, and the specific project they are doing. Factor in the actual customer, and you can see how the rules might need to be bent and adjusted.
Basically it all comes down to paying attention to what going on around you, and being aware of the needs of the customer, design team, development team, and the constraints they are all working under. Awareness and communication are the keys.
02:57 AM, 20 May 2005
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One bit that is short and really is important is
Will the user understand it? Can we present this information in a way that makes sense? Is the sequence of instructions appropriate for what the user wants? What information does the user need most?These questions are incredibly important and too often the are not considered fully before deciding what software to build. Cooper says all interaction design and all decisions must be made before one line of code is written. I think the interaction design ideas can be applied to shorter iterations and smaller pieces of software, but prioritization and deciding what is most important is even more critical in that case.
02:05 AM, 20 May 2005
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Computer Science
Mistake Driven Programming [c2.com]
Test driven programming/development/design means learning from your mistakes.
I think this is a great way to explain why testing is important in programming. It makes learning from your mistakes easier. I have always advocated what I called the "trial-by-fire" method of learning. In the context of OpenACS that means, start programming now, you'll learn what you need to know along the way.
05:11 PM, 05 Mar 2005
by dave bauer
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OpenACS
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Learning
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Programming
Exploring the Mnemonic user interface [cla.tc.se]
06:04 PM, 12 Jul 2004
by dave bauer
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Open Source Content Management
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Programming
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Computer Science
K-6 Open Source Technology for Learning [www.wikiweb.org]
10:17 AM, 02 Jul 2004
by dave bauer
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Technology and Education
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Open Source
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Learning
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Programming
StarLogo Give the Gift of Learning [today.java.net]
In addition I just learned about Computer Science Logo Style, a three volume set of computer science fundamentals using Logo as the foundation.
The StarLogo folks also have a new book called Adventures in Modeling.
Thanks to Lambda The Ultimate.
There is also TinyLogo for PalmOS.
10:26 AM, 19 Dec 2003
by dave bauer
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Computer Science
That lends greater potential to some sort of end user programming, although I still suspect one might have to crack the case. I doubt they included a USB port. From what I have seen the Leapster is closer to an educational GameBoy Advance with a better display than a Pixter.
Here are some references:
http://www.macromedia.com/macromedia/proom/pr/2003/leapfrog.html
http://inmyexperience.com/archives/000490.shtml
12:37 PM, 21 Nov 2003
by dave bauer
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categories:
Programming
08:47 PM, 19 Nov 2003
by dave bauer
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Open Source
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Learning
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Programming
Master of Fine Arts in Software [www.testing.com]
"......"
- You read the work of masters, take them apart to see what makes them tick.
- You do a lot of work of your own, which is critically discussed and frequently revised.
- You write and teach about the craft.
- It's for people who already have experience.
03:16 PM, 03 Oct 2003
by dave bauer
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categories:
Learning
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Programming
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Computer Science
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